package game.data.structure.animation{
	
	public class Animation	{
		
		private var _animationDatas:Object;
		
		public function Animation(){
			_animationDatas = new Object();
		}
		
		public function addAnimationData(name:String,data:AnimationData):void{
			_animationDatas[name] = data;
		}
		
		public function getAnimationData(name:String):AnimationData{
			return _animationDatas[name];
		}
		
		public function get animationDatas():Object{
			return _animationDatas;
		}
	}
}